Sonic-FlowS is an experimental sound game designed and developed by Kostas Koukoudis in collaboration with eNVy softworks. The goal of the game is for the player to discover all sound sources hidden within a level in order to “unlock” the level’s musical piece.
To achieve that the player has to listen carefully, since the game conveis no visual information about the position of the hidden sound in the scene.
The game was developed in Unity 5 taking full advantage of the 3D sound system offered by the build-in sound engine.
Difficulty increases from level to level with the use of time limits, moving sound sources, pitch changes as time passes and even the addition of white noise to mask the original sound.